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| import * as BABYLON from "babylonjs"; import HavokPhysics from "@babylonjs/havok"; import havokWasmUrl from "../assets/HavokPhysics.wasm?url"; import Recast from "recast-detour/recast.es6.js"; const canvas = document.getElementById("renderCanvas")! as HTMLCanvasElement;
const havok = await HavokPhysics({ locateFile: () => havokWasmUrl, });
const engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, });
const scene = new BABYLON.Scene(engine);
scene.enablePhysics( new BABYLON.Vector3(0, -9.8, 0), new BABYLON.HavokPlugin(true, havok), );
const camera = new BABYLON.ArcRotateCamera( "Camera", (Math.PI * 60) / 180, (Math.PI * 120) / 180, -60, BABYLON.Vector3.Zero(), scene, ); camera.setTarget(BABYLON.Vector3.Zero()); camera.attachControl(canvas, true);
const ground = BABYLON.MeshBuilder.CreateGround( "Ground", { width: 30, height: 30, subdivisionsX: 10, subdivisionsY: 10 }, scene, ); const groundAggregate = new BABYLON.PhysicsAggregate( ground, BABYLON.PhysicsShapeType.BOX, { mass: 0, friction: 10 }, scene, );
const light = new BABYLON.HemisphericLight( "light", new BABYLON.Vector3(0, 100, 0), scene, );
const boxMaterial = new BABYLON.StandardMaterial("BoxMaterial"); boxMaterial.diffuseColor = new BABYLON.Color3(1.0, 0, 0); const boxMesh = BABYLON.MeshBuilder.CreateBox( "box", { height: 1, width: 1, depth: 1 }, scene, ); boxMesh.position = new BABYLON.Vector3(-5, 3, -5); boxMesh.material = boxMaterial; const boxPhysics = new BABYLON.PhysicsAggregate( boxMesh, BABYLON.PhysicsShapeType.BOX, { mass: 1, friction: 10 }, scene, );
const goalBoxMaterial = new BABYLON.StandardMaterial("BoxMaterial2"); goalBoxMaterial.diffuseColor = new BABYLON.Color3(0, 1, 0); const goalBoxMesh = BABYLON.MeshBuilder.CreateBox( "box", { height: 1, width: 1, depth: 1 }, scene, ); goalBoxMesh.position = new BABYLON.Vector3(9, 0.5, 8); goalBoxMesh.material = goalBoxMaterial;
function createObstacles(positions: BABYLON.Vector3[]) { const meshs = [];
const boxMaterial3 = new BABYLON.StandardMaterial("ObstaclesMaterial"); boxMaterial3.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5); for (let i = 0; i < positions.length; i++) { const mesh = BABYLON.MeshBuilder.CreateBox( "box", { height: 3, width: 3, depth: 3 }, scene, ); mesh.position = positions[i]; mesh.material = boxMaterial3; mesh.material.alpha = 0.7; meshs.push(mesh);
new BABYLON.PhysicsAggregate( mesh, BABYLON.PhysicsShapeType.BOX, { mass: 0.05, friction: 10 }, scene, ); } return meshs; }
const ObstaclePositions = [ new BABYLON.Vector3(-2, 1.5, -2), new BABYLON.Vector3(6, 1.5, 6), ];
const obstaclesMesh = createObstacles(ObstaclePositions);
const recast = await new Recast(); const navigationPlugin = new BABYLON.RecastJSPlugin(recast);
const parameters = { cs: 0.2, ch: 0.2, walkableSlopeAngle: 45, walkableHeight: 2, walkableClimb: 0.4, walkableRadius: 5, maxEdgeLen: 20, maxSimplificationError: 1.3, minRegionArea: 18, mergeRegionArea: 8, maxVertsPerPoly: 6, detailSampleDist: 8, detailSampleMaxError: 8, };
navigationPlugin.createNavMesh([ground, ...obstaclesMesh], parameters); let navMeshDebug = navigationPlugin.createDebugNavMesh(scene); const matDebug = new BABYLON.StandardMaterial("matDebug", scene); matDebug.diffuseColor = new BABYLON.Color3(0.2, 0.4, 1); matDebug.alpha = 0.4; navMeshDebug.material = matDebug; function updateNavMesh() { navigationPlugin.createNavMesh([ground, ...obstaclesMesh], parameters); navMeshDebug.dispose(); navMeshDebug = navigationPlugin.createDebugNavMesh(scene); navMeshDebug.material = matDebug; }
function getGroundPosition() { const pickinfo = scene.pick(scene.pointerX, scene.pointerY); if (pickinfo.hit) { return pickinfo.pickedPoint; } return null; }
scene.onPointerObservable.add((pointerInfo) => { switch (pointerInfo.type) { case BABYLON.PointerEventTypes.POINTERDOWN: if (pointerInfo.pickInfo?.hit) { const startingPoint = getGroundPosition(); if (startingPoint) { goalBoxMesh.position = startingPoint; } } break; } });
let pathLine = undefined;
let startCount = 0; let count = 0;
engine.runRenderLoop(function () { if(startCount++ < 300){ scene.render(); return; }
if(++count > 30){ updateNavMesh() count = 0; }
const pathPoints = navigationPlugin.computePathSmooth( navigationPlugin.getClosestPoint(boxMesh.position), navigationPlugin.getClosestPoint(goalBoxMesh.position), ); if (pathPoints && pathPoints.length > 0) { pathLine = BABYLON.MeshBuilder.CreateDashedLines("ribbon", { points: pathPoints, updatable: true, instance: pathLine!, dashSize: 10, }, scene); if (pathLine) { pathLine.enableEdgesRendering(); pathLine.edgesWidth = 20; } }
if (pathPoints && pathPoints.length > 1) { const nextPoint = pathPoints[1]; const dir = nextPoint.subtract(boxMesh.position); dir.y = 0; dir.normalize(); dir.scaleInPlace(0.25);
const rand = (Math.random() - 0.5) * 0.8; const cos = Math.cos(rand); const sin = Math.sin(rand); const newX = dir.x * cos - dir.z * sin; const newZ = dir.x * sin + dir.z * cos; dir.x = newX; dir.z = newZ;
boxPhysics.body.applyImpulse( dir, boxMesh.position, ); } scene.render(); });
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